<html>

<head>
  <title>Mars Station 13 Changelog</title>
  <style type="text/css">
    body
    {
      font-size: 9pt;
      font-family: Verdana, sans-serif;
    }

    h1, h2, h3, h4, h5, h6
    {
      color: #00f;
      font-family: Georgia, Arial, sans-serif;
    }
    img { 
      border: 0px; 
    }
    p.lic {
      font-size: 6pt;
    }
  </style>
</head>

<body>
<img src="ms13logo.png" alt="Mars Station 13" /><br>
<h1><a href="#license"><img src="somerights20.png" alt="Creative Commons License" /></a></h1>
<h5>GoonStation 13 Development Team</h5>
<p>
	<strong>Coders:</strong> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
	<strong>Spriters:</strong> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No</strong>
</p>
<p>Slurm gets a special mention because he provides us with SVN and two servers.</p>
<p>Enallyniv also gets a shoutout for providing the wiki and Pubbie Tears forum.</p>

<h5>MarsStation 13 Development Team</h5>
<p>
    <strong>Coders: </strong>Hellraz0r (inactive), Jake Y. Tweet<br>
    <strong>Spriters: </strong>A.I. Fox (inactive)<br>
    <strong>Mappers: </strong>Jake Y. Tweet<br>
</p>
<p>
    We are looking for Coders and Spriters.
</p>

<h2>Changelog</h2>

<h3>22.11.2011</h3>
<ul>
 <li>Chemistry dispenser now disepnses direclty into a beaker.</li>
 <li>Quick'n dirty fix for the heating room</li>
</ul>

<h3>Beta started! From 28.5.2011</h3>
<ul>
 <li><b>Job specific traitor items: </b>
  <ul>
  <li><b>Sharpening stone</b> as the barbers first specific traitor item.</li>
  <li><b>More will follow!</b></li>
  </ul>
 </li>
 <li><b>New map:</b> Yet again a new map! MS13 moved to the mars completly.</li>
 <li><b>OPEN SOURCE:</b> <a href="https://code.google.com/p/mars-station-13/">We are open source now,<br>check https://code.google.com/p/mars-station-13/</a></li>
 <li><b>HOLY FUCKING SHIT REDUCED THE LAG EVEN MORE.</b></li>
 <li><b>Crusher:</b> Dispose of your enemies.</li>
 <li><b>Singularity Engine:</b> Thanks to Mport2004!</li>
</ul>

<h3>During Alpha May 2010 - 27.5.2011</h3>
<ul>
 <li>
    <strong>New Map:</strong> A completly new map, including the Mars, explore it and get killed, Holy Fuck!
 </li>
 <li>
    <strong>New Shuttle:</strong> A new shuttle which can be piloted by everybody! Finally assistants get something to do!
 </li>
 <li>
    <strong>New crates:</strong> No more hacking Quartermasters! The isulated gloves are now locked away.<br />And we got two fancy new crates, 
    a Electrical and a EVA-Gear crate!
 </li>
 <li>
    <strong>New duty for the Quartermasters:</strong> Now the Quartermasters have to load and unload the Cargo-Section of the Mars-Shuttle!
 </li>
 <li>
    <strong>Colored ID-Cards:</strong> No more thinking if you want to steal an ID-Card - Just look at it's color!<br>
    <ul>
        <li><strong>Yellow</strong> ID-Cards for <strong>Maintenance</strong>-Jobs</li>
        <li><strong>White</strong> ID-Cards for <strong>Medical</strong>-Jobs</li>
        <li><strong>Grey</strong> ID-Cards for <strong>Civillian</strong>-Jobs</li>
        <li><strong>Red</strong> ID-Cards for <strong>Security</strong>-Jobs</li>
    </ul>
 </li>
 <li>Removed some (useful) Admin-Commands that glitched the game when used.</li>
 <li>Added a <strong>lawyer</strong>-job.</li>
 <li>Added a <strong>Mars-Navigation-System</strong> to find back to base.</li>
 <li><strong>Hoverjeeps:</strong> They work now, are less laggy and easy to control.</li>
 <li><strong>SMES Room:</strong> Has been removed, it caused bugs.</li>
 <li><strong>Mars Shuttle remote consoles:</strong> The mars shuttle can now be remote controlled.</li>
 <li><strong>Mars suits:</strong> Availible on Mars, these suits do not slow you down, but they only protect against depressurization on Mars, not in space.</li>
 <li><strong>Changelog:</strong> Now contains the official MS13 logo and a link to the map.</li>
 <li><strong>Mining:</strong> You can mine minerals using pickaxes. Mined minerals can then be used to produce energy crystals, make metal, glass or RCD ammo.</li>
 <li><strong>Crystal energy converter:</strong> Turns crystals into energy.</li>
 <li><strong>Mining Drill:</strong> Place it on minerals, and let the drill do the work for you. Has a battery cell which needs to be replaced / recharged from time to time.</li>
 <li><b>New clothing:</b>
 	<ul>
    <li>Bedsheets are wearable again.</li>
    <li>Hawaiian shirt and shorts are back. Hooray!</li>
    </ul>
 <li><b>Alcohol</b>: I've startet to add pre-shipped and mixable drinks.</li>
 <li><b>Disposal:</b>
 	<ul>
    <li>You can now <b>make disposal units</b></li>
    <li>You can now <b>make disposal pipe segments</b> at the dispenser.</li>
    </ul>
 <li><b>Barber system</b> - Be Sweeny Todd for one day!
 	<ul>
    <li><b>Scissors:</b> Use them to cut someones hair!</li>
    <li><b>Razor Blade:</b> shave your client!</li>
    <li><b>Hair dye:</b> Dye the station's hair Tweet-Red!</li>
    </ul>
 <li><b>Forcefields!</b> We don't need those fancy glass doors anymore!</li> 
</ul>

<h3>Sunday, April 25, 18:53</h3>
<ul>
 <li>
    <strong>New graphics:</strong>
<ul>
	  <li>
	  <strong>Side Facing Sprites:</strong> Player sprites will now face in all directions when moving. Holy shit!
	  </li>
	</ul>
  </li>
</ul>

<h3>Monday 2.0, April 19, 2100</h3>
<ul>
  <li>
	<strong>New features:</strong>
	<ul>
	  <li>
    	  <strong>Disposal System:</strong> The station now has a fully functional disposal system for throwing away nuclear authentication disks and old, dirty clowns.</strong>
  	  </li>
	  <li>
	  <strong>Breakable Windows:</strong> Windows are breakable by projectiles and thrown items (including people), shards hurt your feet.
  	  </li>
  	  <li>
	  <strong>Status Display:</strong> Station escape shuttle timers now function as status displays modifiable from the bridge.
  	  </li>
  	  <li>
	  <strong>Space Heater:</strong> Space heaters for heating up cold spaces, in space.
	</ul>
  </li>
  <li>
	<strong>New items:</strong>
	<ul>
	  <li> 
	  <strong>Welding Mask:</strong> Helps engineers shield their eyes when welding.
  	  </li>
  	  <li>
	  <strong>Utility Belt:</strong> Function as toolboxes equippable in the belt slot.
  	  </li>
        <li>
	  <strong>Mouse Trap:</strong> Hurt your feet, especially if you aren't wearing shoes!
  	  </li>
	  <li>
	  <strong>Power Sink:</strong> Traitor item that rapidly drains power.
	  </li>
	</ul>
  </li>
  <li>
	<strong>New graphics:</strong>
	<ul>
	  <li>
	  <strong>North Facing Sprites:</strong> Player sprites will now face north when moving north.
	  </li>
	  <li>
	  <strong>Hidden Pipes:</strong> Pipes are now hidden underneath floor tiles.
	  </li>
	</ul>
  </li>
  <li>
	<strong>New robot: Medibot</strong>
	<ul>
	  <li>
        Automatically attempts to keep crewmembers alive by injecting them with stuff.
	  </li>
	</ul>
  </li>
  <li>
	<strong>New robot: Mulebot</strong>
	<ul>
	  <li>
        Allows quartermasters to automatically ship crates to different parts of the station.
	  </li>
	</ul>
  </li>
</ul>

<h3>Funday, December 31, 2099</h3>
<h2>"FINALLY, DEV IS OUT"</h2>
<ul>
  <li>
    <strong>Changes:</strong>
    <ul>
      <li>
	    <strong>Atmos system GREATLY OPTIMIZED!</strong>
	  </li>
	  <li>
	    <strong>Brand new station layout!</strong>
	  </li>
	  <li>
	    <strong>Robust chemical interaction system!</strong>
	  </li>
	  <li>
	    <strong><u><i><font color=red>HOLY FUCK PLAYING THIS GAME ISN'T LIKE TRODDING THROUGH MOLASSES ANYMORE</strong></u></i></font>
	  </li>
	  <li>
	    <strong>Feature:</strong> If two players collide with "Help" intent, they swap positions.
	  </li>
	</ul>
  </li>
</ul>

<h3>Tuesday, February 23, 2010</h3>
<ul>
  <li>
    <strong>OH NO STRANGLING GOT NERFED:</strong> Insta-strangling (hopefully) removed. Victim no longer instantly loses consciousness.
  </li>
</ul>

<h3>Sunday, February 21, 2010</h3>
<ul>
  <li>
    <strong>Cloning Machine:</strong> The Geneticist spilled coffee on the Genetics Machine's revival module and it was too costly to replace!
	<ul>
	  <li>
        Clones may or may not have horrible genetic defects.
	  </li>
	</ul>
  </li>
</ul>

<h3>Thursday, February 18, 2010</h3>
<ul>
  <li>
    <strong>New feature:</strong> Obesity from overeating in a short period of time.
  </li>
</ul>

<h3>Sunday, February 14, 2010</h3>
<ul>
  <li>
    <strong>New feature:</strong> Station destruction cinematic if the crew loses in AI Malfunction or Nuclear Emergency.
  </li>
  <li>
    <strong>New Position: Tourist</strong>
	<ul>
	  <li>
        Centcom has entered the lucrative business of space tourism! Enjoy an event-filled vacation on the station, and try not to get killed.
	  </li>
	  <li>
		Guest accounts are now restricted to selecting Tourist in Character Setup.
	  </li>
	</ul>
  </li>
</ul>

<h3>Friday, February 5, 2010</h3>
<ul>
  <li>
    <strong>AI:</strong> Added 30 second cooldown to prevent spamming lockdowns.
  </li>
</ul>

<h3>Wednesday, February 2, 2010</h3>
<ul>
  <li>
    <strong>Feature:</strong> Character preview in Character Setup!
  </li>
</ul>

<h3>Tuesday, February 2, 2010</h3>
<ul>
  <li>
    <strong>New item:</strong> Drinking glasses that you can fill with water.
  </li>
  <li>
    <strong>Feature:</strong> Sounds now pan in stereo depending on your position from the source.
  </li>
</ul>

<h3>Saturday, December 5, 2009</h3>
<ul>
  <li>
    <strong>Traitor tweak:</strong> Agent cards can now be forged into a fake ID.
  </li>
</ul>

<h3>Friday, December 4, 2009</h3>
<ul>
  <li>
	<strong>Supply Dock 2.0:</strong> The Supply Dock has been redesigned and now features conveyer belts! Amazing!
  </li>
  <li>
	<strong>New uniforms:</strong> The Research Director, Chief Engineer, and the research jobs have new uniforms. The Head of Security has a cool new hat which happens to be his most prized possession.
  </li>
  <li>
	<strong>Merged research:</strong> The first act of the Research Director is to merge Toxins and Chemistry into a single Chemical Lab. Hooray!
  </li>
  <li>
	<strong>Robot tweak:</strong> You can now observe robots using the observe command.
  </li>
  <li>
	<strong>Stamps:</strong> The heads now have stamps to stamp papers with, for whatever reason.
  </li>
</ul>

<h3>Monday, November 30, 2009</h3>
<ul>
  <li>
	<strong>Supply Shuttle 1.0:</strong> Now you can order new supplies using Cargo Bay north of the autolathe.
  </li>
  <li>
	<strong>New containers:</strong> The game now features a variety of crates to hold all sorts of imaginary space supplies.
  </li>
   <li>
	<strong>New position: Quartermaster</strong>
	<ul>
	  <li>
        A master of supplies. Manages the cargo bay by taking shipments and distributing them to the crew.
	  </li>
	</ul>
  </li>
  <li>
	<strong>New position: Research Director</strong>
	<ul>
	  <li>
        The head of the SS13 research department. He directs research and makes sure that the research crew are working.
	  </li>
	</ul>
  </li>
  <li>
	<strong>New position: Chief Engineer</strong>
	<ul>
	  <li>
        Boss of all the engineers. Makes sure the engine is loaded and that the station has the necessary amount of power to run.
	  </li>
	</ul>
  </li>
  <li>
	<strong>New robot: Securibot</strong>
	<ul>
	  <li>
        Automatically stuns and handcuffs criminals listed in the security records. It's also really goddamn slow.
	  </li>
	</ul>
  </li>
  <li>
	<strong>New jumpsuits:</strong> Engineers and Atmos Techs have new jumpsuits to distinguish between them easier.
  </li>
</ul>

<h3>Friday, November 27, 2009</h3>
<ul>
  <li>
	<strong>Monkey AI 2.0:</strong> Monkeys will now get angry, going after random human targets with the ability to wield weapons, throw random objects, open doors, and break through glass/grilles. They're basically terminators.
  </li>
  <li>
	<strong>New gamemode: Monkey Survival</strong>
	<ul>
	  <li>
        Survive a horde of angry monkeys busting through the station's airvents and rampaging through the station for 25 minutes.
	  </li>
	</ul>
  </li>
  <li>
	<strong>New robots: Cleanbot and Floorbot</strong>
	<ul>
	  <li>
        Cleanbots automatically clean up messes and Floorbots repair floors.
	  </li>
	</ul>
  </li>
  <li>
	<strong>New spell: Mindblast</strong>
	<ul>
	  <li>
        Causes brain damage, progressively causing other players to become even more retarded.
	  </li>
	</ul>
  </li>
  <li>
	<strong>Alien Races</strong>
	<ul>
	  <li>
        Wizards may randomly spawn as illithids, who gain Mind Blast for free, and nuke agents may randomly spawn as lizardmen.
	  </li>
	</ul>
  </li>
  <li>
	<strong>Station shields:</strong> The station now has a toggleable forcefield that can only be destroyed by meteors or bombs. Takes a lot of station power to use.
  </li>
  <li>
	<strong>Traitor scaling:</strong> Number of traitors/wizards/agents now scales to number of players.
  </li>
  <li>
	<strong>New food item: Donk pockets</strong>
	<ul>
	 <li>
	Delicious and microwavable, gives a bigger health boost for traitors.
	 </li>
	</ul>
  </li>
  <li>
	<strong>Cigarettes:</strong> Now you can fulfill your horrible nicotine cravings. The detective starts with a zippo lighter and pack of cigarettes. Other packs can be be obtained via vending machines.
  </li>
  <li>
	<strong>Warning signs:</strong> The station is now filled with various warning signs and such.
  </li>
  <li>
	<strong>Updated graphics:</strong> Many, many objects have had their graphics updated including pipes, windows, tables, and closets. HUD graphics have been updated to be easier to understand.
  </li>
  <li>
	<strong>Lighting fixes:</strong> New turf is now correctly lit instead of being completely dark.
  </li>
  <li>
	<strong>Meteor fixes:</strong> The code and graphics for meteors has been fixed so the meteor gametype is more playable, sort of.
  </li>
  <li>
	<strong>Escape shuttle fix:</strong> The shuttle can now be called in Revolution and Malfunction, but the shuttle will be recalled before it arrives. This way players can no longer call the shuttle to figure out the game mode during secret.
  </li>
  <li>
	<strong>Changelog updated:</strong> New changelog entry for Thanksgiving thanks to Haruhi who will probably update the changelog from now on after almost a month of neglect.
  </li>
</ul>

<h3>Monday, November 3, 2009</h3>
<ul>
  <li>
    <strong>Bug fix:</strong> Made most pop-up windows respect the close button.
  </li>
</ul>

<h3>Sunday, October 25, 2009</h3>
<ul>
  <li>
    <strong>Randomized naming:</strong> Names for Central Command and Syndicate are now randomized.
  </li>
</ul>

<h3>Saturday, October 24, 2009</h3>
<ul>
  <li>
    <strong>Bug fix:</strong> PDAs had their code cleaned up. Notice any problems? Report them.
  </li>
  <li>
    <strong>New syndicate item:</strong> Detomatix Cartridge, allows remote detonation of PDAs (rather weak explosion)!
  </li>
  <li>
    <strong>Feature:</strong> Remotely detonating PDAs has a chance of failure depending on the PDA target, a critical failure will result in the detonation of your own PDA.
  </li>
</ul>

<h3>Monday, October 19, 2009</h3>
<ul>
  <li>
    <strong>Gibbing update:</strong> Gibbing stuff has been rewritten, robots now gib nicer.
  </li>
  <li>
    <strong>LIGHTING!!!:</strong> The station now has dynamic lighting and associated items.
  </li>
</ul>

<h3>Friday, October 16, 2009</h3>
<ul>
  <li>
	<strong>Poo v1.0~:</strong> This has caused many ragequits.
  </li>
  <li>
	<strong>Flushable toilets:</strong> You can now use toilets to place your vile, disgusting and irreprehensible excretions (you disgusting children). Just be careful what you flush!
  </li>
</ul>
<h3>Monday, October 12, 2009</h3>
<ul>
  <li>
	<strong>Feature:</strong> Emergency oxygen bottles can be clipped to your belt now.
  </li>
  <li>
	<strong>Clothing update:</strong> Bedsheets are now wearable.
  </li>
  <li>
	<strong>Updated HUD:</strong> A few minor tweaks to the inventory panel. Things might not be exactly where you're used to them being.
  </li>
</ul>
<h3>Monday, September 28, 2009</h3>
<ul>
  <li>
	<strong>New position: Chef</strong>
	<ul>
	  <li>
        Maintains the Cafeteria, has access to Kitchen and Freezer, Food creation will be in shortly.
	  </li>
	</ul>
  </li>
  <li>
	<strong>Food update</strong>: Food items now heal Brute/Burn damage. The amount recovered varies between items.
  </li>
</ul>
<h3>Saturday, August 29, 2009</h3>
<ul>
  <li>
  	<strong>AI laws update:</strong> Nanotrasen has updated its AI laws to better reflect how they wish AIs to 
    operate their stations.
  </li>
  <li>
  	<strong>Traitor item change:</strong> E-mag renamed to Cryptographic Sequencer.
  </li>
</ul>

<h3>Friday, July 31, 2009</h3>
    <ul>
        <li>I&#39;m really sorry everyone I just HAD to add a gib all verb.</li>
        <li>Decided to add the creation of bombs to bombers list</li>
        <li>Made the new bombing list EVEN BETTER!!!</li>
        <li>Fixed a bug with admin jumping AND the traitor death message</li>
        <li>Oops, fixed a bug that returned the right click pm thing thinking the admin was 
            muted.</li>
        <li>Made a new improved way of tracking who bombs shit. </li>
        <li>More formatting shit. </li>
        <li>Fixed up some mute code and made it so that if a player is muted they cannot PM 
            us.</li>
        <li>Adminhelps now logged in the admin file not ooc</li>
        <li>Changed the way admin reviving is dealt with. (It was coded kind of weirdly 
            before)</li>
        <li>Added a few areas to the observe teleport. Fixed some adminjump things. Modified 
            the paths of some areas.</li>
        <li>You can now ban people who have logged out and admins can now jump to people 
            using the player panel.</li>
        <li>Added in jump to key coded in a much better way than showtime originally did it.</li>
        <li>Fixed magical wind when laying pipes. They start out empty!!</li>
        <li>Made blink safer. Fixed the crew-quarters to ai sattelite teleport problem.</li>
        <li>Forgot the message again. Added an emp spell. thanks copy&amp;paste.</li>
        <li>OH MY GOD I HAVE RUINED ASAY</li>
        <li>Added electronic items to the pipe dispenser </li>
        <li>fixed a formatting error with the changelog (I didn&#39;t break it, it was showtime)</li>
        <li>Fixed a formatting error</li>
        <li>Cleaned up sandbox object spawn code</li>
        <li>New and improved admin log so we can keep an eye on these fuckers</li>
        <li>Fixed adminjump because I realise most people use it for the right click option</li>
        <li>Mushed together jump to mob and jump to key</li>
        <li>Fixed a compilation error and made my test room more secure!</li>
    </ul>

<h3>Wednesday, July 29th, 2009</h3>

<p>These are a collection of the updates from the last 6 days. I promise to update 
    the changelog once a week. Note that this does not include all the changes in 
    the past 6 days.</p>

<ul>
	<li>Multitools can now be used to measure the power in cables.</li>
	<li>Fixed a bug where the canister message would repeat and spam the user when 
        attackby analyzer. Fixed an admin formatting error.</li>
    <li>Replaced all range checks with a in_range proc. pretty good chance I broke 
        something or everything.</li>
    <li>Mutations use bitfields</li>
    <li>Fixed a bug with my traitor panel.</li>
    <li>Fixed the turrets, ruined Pantaloons map (test map). Did some things with 
        turrets and added a few areas.</li>
    <li>Some stuff in here you know the usual shit. Bugfixes, formatting etc.</li>
    <li>Stunbaton nerf.</li>
    <li>Tempban longer than 1 year -&gt; permaban.</li>
    <li>Turfs &gt; spawnable.</li>
    <li>Shaking someone now slowly removes paralysis, stuns and the &#39;weakened&#39; stuff.</li>
    <li>CTF flags now check if someone has them equipped every 20 seconds, if they are 
        not then they delete themselves and respawn. </li>
    <li>Fixed the r-wall-welder-message-thing.</li>
    <li>Change to the CTF code, flag captures can now only happen if your team has their 
        flag in the starting position.</li>
    <li>Pruning my test room.</li>
    <li>Instead of the red and green team its now the American and Irish teams!</li>
    <li>BACKUP BACKUP TELL ME WHAT YOU GONNA DO NOW Changed the monkey name code. Re-did 
        my antimatter engine code so it actually puts out power now</li>
    <li>dumb as fuck change, whoever did that, it already spawn ()&#39;s inside the proc 
        code, whoever did that, you are a faggot and should read code before you modify 
        it</li>
    <li>Fixed a bug that gave everyone modify ticker variables you silly sausage.</li>
    <li>Sorted the AIs track list.</li>
    <li>Constructable filter inlets and filter controls.</li>
    <li>Added in admin messages for when someone is banned.</li>
    <li>Bannana and honk honk.</li>
</ul>

<h3><b><font size="4" face="Georgia">Saturday, June 27th, 2009</font></b></h3>

<ul>
	<li>Pipe construction now works completely. //Nannek</li>
	<li>Many many other things that never gets recorded in the changelog!!</li>
</ul>

<h3><b><font size="4" face="Georgia">Saturday, June 27th, 2009</font></b></h3>
<ul>
	<li>The Michael Jackson Memorial Changelog Update</li>
	<li>Pipe filters adjusted for more ideal environmentals //Pantaloons</li>
	<li>Added in job tracking //Showtime</li>
	<li>Crew Manifest and Security Records now automagically update when someone joins //Nannek</li>
	<li>Fixed a bug where sometimes you get a screwdriver stuck in your hand //Pantaloons</li>
	<li>Flamethrowers can now be disassembled //Pantaloons</li>
	<li>OBJECTION! Added suits and briefcases //stuntwaffle</li>
	<li>Added automatic brig lockers //Nannek</li>
	<li>Added brig door control authorization and redid brig layout //Nannek</li>
	<li>Emergency toolboxes now have radios and flashlights, and mechanical toolboxes now have crowbars //Pantaloons</li>
	<li>New whisper system //lallander</li>
	<li>Some more gay fixes //everybody</li>
	<li>Some really cool fixes //everybody</li>
	<li>Really boring code cleanup //Pantaloons</li>
	<li>~~In Loving Memory of MJ~~ Sham on!</li>
</ul>

<h3><b><font size="4" face="Georgia">Friday, June 12th, 2009</font></b></h3>
<ul>
	<li>Looking back through the SVN commit log, I spy...</li>
	<li>Keelin doing some more performance enhancements</li>
	<li>Fixed one person being all 3 revs at once (hopefully)</li>
	<li>Some gay fixes</li>
	<li>New admin system installed</li>
	<li>Fixed a bug where mass drivers could be used to crash the server</li>
	<li>Various pipe changes and fixes</li>
</ul>

<h3><b><font size="4" face="Georgia">Wednesday, June 3rd, 2009</font></b></h3>
<ul>
  <li>Death commando deathmatch mode added.</li>
</ul>

<h3><b><font size="4" face="Georgia">Monday, June 1st, 2009</font></b></h3>
<ul>
  <li>Ghosts can no longer wander from space into the dread blackness that lies beyond.</li>
  <li>Those other losers probably did a bunch of other stuff since May 6th but they don't comment their revisions so fuck 'em.</li>
</ul>


<h3><b><font size="4" face="Georgia">Wednesday, May 6th, 2009</font></b></h3>
<ul>
  <li>Crematorium</li>
  <li>Goon? button makes all your dreams come true.</li>
  <li>Restructured medbay</li>
</ul>
<h3><b><font size="4" face="Georgia">Monday, May 4th, 2009</font></b></h3>
<ul>
  <li>Does anyone update this anymore?</li>
  <li>New atmos computer promises to make atmos easier</li>
  <li>Autolathe</li>
  <li>Couple of map changes</li>
  <li>Some computer code reorganised.</li>
  <li>I'm pretty sure theres a couple things</li>
</ul>
<h3>Saturday, April 18th, 2009</h3>
<ul>
	<li>Weld an open closet (only the normal kind), gayes.</li>
	<li>Chaplin has a higher chance of hearing the dead.</li>
	<li>New traitor objective</li>
	<li>Power traitor objective removed</li>
	<li>New job system implemented for latecomers.</li>
	<li>Head of Research quits forever and ever, is replaced by Head of Security (who gets his own office)</li>
</ul>

<h3>Fri, April 10, 2009</h3>
<ul>
	<li>Admins are now notified when the traitor is dead.</li>
	<li>Unprison verb (again, for admins).</li>
</ul>

<h3>Wed&Thu, April 8&9, 2009</h3>
<ul>
  <li>Medical redone, doctors do your jobs! (Tell me what you think of this 
  compared to the old one)</li>
  <li>Clickable tracking for the AI</li>
  <li>Only the heads can launch the shuttle early now. Or an emag.</li>
</ul>

<h3>Mon&Tue, April 6&7, 2009</h3>
<ul>
  <li>Sounds. Turn on your speakers & sound downloads.</li>
  <li>Scan something with blood on it detective.</li>
</ul>

<h3>Sunday, April 5, 2009</h3>
<ul>
  <li>A large icon for the headset, no reason it should be so small.</li>
</ul>

<h3>Saturday, April 4, 2009</h3>
<ul>
  <li>Emergency closets now spawn an 'emergency gas mask' which are just recolored gas masks, no other difference other than making it obvious where the gas mask came from.</li>
</ul>

<h3>Wednesday, April 1, 2009</h3>
<ul>
  <li>Constructable rocket launchers: 10 rods, 10 metal, 5 thermite and heated plasma from the prototype.</li>
  <li>Emergency closets have randomized contents now.</li>
  <li>Fixed a bug where someone who was jobbaned from being Captain could still be picked randomly</li>
</ul>

<h3>Friday, March 27, 2009</h3>
<ul>
  <li>Fixed a bug where monkeys couldn't be stunned.</li>
  <li>Change mode votes before game starts delays the game.</li>
</ul>

<h3>Thursday, March 26, 2009</h3>
<ul>
  <li>The brig is now pimped out with special new gadgets.</li>
  <li>Upgraded the admin traitor menu.</li>
</ul>

<h3>Tuesday, March 24, 2009</h3>
<ul>
  <li>GALOSHES!</li>
  <li>A certain item will now protect you from stun batons, tasers and stungloves when worn.</li>
</ul>

<h3>Monday, March 23, 2009 (EXPERIMENTAL)</h3>
<ul>
  <li>Say / radio / death talk systems recoded, hopefully improving it.</li>
  <li>Announcements of late joiners are now done by the AI if it's alive :-)</li>
</ul>

<h3>Monday, March 23, 2009</h3>
<ul>
  <li>Random station names.</li>
  <li>Changes to the message stylesheet.</li>
  <li>Admin messages in OOC will now be colored red.</li>
</ul>

<h3>Saturday, March 21, 2009</h3>
<ul>
  <li>Added a command to list your medals.</li>
  <li>ETA no longer shows when it doesn't matter.</li>
  <li>Nerfed the ability to spam shuttle restabalization.</li>
  <li>Fixed the 'Ow My Balls!' medal to only apply from brute damage rather than both brute and burn damage.</li>
</ul>

<h3>Thursday, March 19, 2009</h3>
<ul>
  <li>Job banning.</li>
  <li>Genetic Researcher renamed to Geneticist.</li>
  <li>Toxins Researcher renamed to Scientist.</li>
  <li>Help reformatted.</li>
  <li>Fixed a bug where combining bruise packs or ointments resulted in an incorrectly combined amount.</li>
  <li>Renamed memory and add memory commands to Notes and Add Note.</li>
</ul>

<h3>Tuesday, March 17, 2009</h3>
<ul>
  <li>Medals! MEDALS!</li>
  <li>Trimmed the excessively long changelog.</li>
</ul>

<h3>Saturday, March 14, 2009</h3>
<ul>
  <li>Janitor job complete! Report any bugs to adminhelp</li>
</ul>

<h3>Saturday, March 7, 2009</h3>
<ul>
  <li>Wizard now needs his staff for spells</li>
  <li>Be careful with APCs now okay?!</li>
  <li>Fixed Memory and made it more efficient in the code</li>
  <li>Crowbars now open apcs, not screwdrivers. They do something else entirely</li>
  <li>Hackable APCs</li>
  <li>When APCs are emagged they now stay unlocked</li>
  <li>Re-did a shit tonne of admin stuff</li>
  <li>New admin system is pretty much finished</li>
  <li>FINALLY backpacks can now be looked in while on the ground.</li>
</ul>

<h3>Tuesday, February 24, 2009</h3>
<ul>
  <li>Ghosts no longer able to open secret doors</li>
  <li>Suicide vests now work as armor</li>
  <li>Blood no longer comes out of the guy if you pull him due to lag</li>
  <li>Admin panel has been touched up to include html tables</li>
  <li>Mines now added, only spawnable right now however</li>
  <li>Fixed the syndicate nuclear victory bug</li>
  <li>Wizard now spawns with wizard outfit which he must wear to cast spells</li>
  <li>Blood bug fixes</li>
  <li>Fixed a retarded bug that meant I didn't have the power to kick admins</li>
  <li>THUNDERDOME!</li>
  <li>Several new facial hair options and a bitchin' mohawk</li>
  <li>Blood by Culka</li>
  <li>Nuke disk now spawns in ALL game modes so that during secret rounds the syndicate now have the element of surprise!</li>
</ul>

<h3>Saturday, February 22, 2009</h3>
<ul>
  <li>Implemented unstable's "observer" mode</li>
  <li>Halerina's wizard mode</li>
  <li>Non-interesting stuff</li>
  <li>Began addition to the new admin system - right now only available to coders for testing</li>
  <li>Admins can now click on the multikeying offenders name to pm them, instead of hunting for them in the pm list</li>
  <li>Halerina's chemistry system</li>
  <li>You can now deathgasp without being dead, hopefully so people can fake their own deaths.</li>
  <li>Redid Medlab</li>
  <li>New chemist job</li>
</ul>

<h3>Thursday, February 19, 2009</h3>
<ul>
  <li>New DNA system. 200th Revision special.</li>
  <li>Various bugfixes</li>
  <li>Maze</li>
</ul>

<h3>Monday, February 17, 2009</h3>
<ul>
  <li>Added a new game mode into rotation.</li>
  <li>Added an AI satellite</li>
  <li>Lockdowns can be disabled with the communications console</li>
  <li>Prison shuttle can be called on the comm console, but only if its enabled by admins first</li>
  <li>When you slip into space you'll have a 50% chance of going to z=4 instead of z=3</li>
</ul>

<h3>Friday, February 13, 2009</h3>
<ul>
  <li>Fixed Cakehat</li>
  <li>Dead people can now see all turfs, mobs and objs not in their line of sight.</li>
  <li>Modified the map slightly</li>
  <li>Stungloves can now be "made"</li>
  <li>Flashes can now have their bulbs burning out.</li>
  <li>Batons can now be turned on and off for different effects. They also now have 10 uses before they need to be recharged.</li>
</ul>

<h3>Tuesday, February 10, 2009</h3>
<ul>
  <li>Fixed all the autoclose bugs</li>
  <li>Due to it being myself and Keelin's 100th revision we have added a super-secret special item. Don't ask because we won't tell! Figure it out!</li>
</ul>

<h3>Sunday, February 8, 2009</h3>
<ul>
  <li>Modified doors in engineering so that they do not autoclose - Autoclose now handled by a variable</li>
  <li>Fixed toxin researcher spawn bug</li>
  <li>Changed the "You hear a faint voice" message.</li>
  <li>Gave the host new commands to disable admin jumping, admin reviving and admin item spawning</li>
  <li>Fixed some airlock autoclose bugs</li>
  <li>Changed some doors to not autoclose.</li>
  <li>Nerfed the toolbox down.</li>
</ul>

<h3>Friday, February 6, 2009</h3>
<ul>
  <li>Doors now close after 15 seconds</li>
  <li>Fixed some p cool bugs</li>
  <li>Cakehat</li>
  <li>Added another suit</li>
  <li>Walls now take 5 seconds to build</li>
  <li>Added sam0rz, thesoldierlljk and kelson's revolution gamemode. Thanks guys!</li>
</ul>

<h3>Thursday, February 5, 2009</h3>
<ul>
  <li>Fixed a couple of bugs</li>
  <li>Improved bar ;)</li>
  <li>Beer acts like pills and syringes</li>
</ul>

<h3>Tuesday, February 3, 2009</h3>
<ul>
  <li>Added 'Make AI' Option for Admins</li>
  <li>Added dissolving pills in beer (cyanide and sleeping pills)</li>
  <li>Modified engine AGAIN, but personally I love it now</li>
</ul>

<h3>Monday, February 2, 2009</h3>
<ul>
  <li>Moved bar due to popular demand</li>
  <li>Captains room is now a security checkpoint</li>
  <li>Assistants now have access to maint tunnels again</li>
  <li>Courtroom</li>
  <li>Engine has been redone slightly to make it easier to load</li>
  <li>Nerfed beer a lot more</li>
</ul>

<h3>Saturday, January 31, 2009</h3>
<ul>
  <li>Added a bartender job + Bar</li>
  <li>Captains panic room</li>
  <li>Voice changer traitor item</li>
  <li>Bartender suit</li>
  <li>Made taking a table apart take longer</li>
  <li>Balanced beer a bit more.</li>
  <li>Assistants can no longer open external air locks and maint tunnels, sorry guys. Get a job you bums.</li>
  <li>Engineers CAN access external air locks and maint tunnels.</li>
  <li>Fixed traitor AI bug</li>
</ul>

<h3>Thursday, January 29, 2009</h3>
<ul>
  <li>Added traitor menu for admins - The ability to turn people into "traitors" as well as keep track of their objectives.</li>
  <li>Implemented Keelins revive system - Primary Admins can now revive people.</li>
  <li>Moved and redid security to prevent clusterfucks and everyone just crowding around security.</li>
  <li>Redid the brig to make it bigger and so that people can break others more easily out since it isn't right in security.</li>
  <li>Moved and redid captains quarters/heads quarters. Captains made much smaller and heads is now more of a meeting room.</li>
  <li>Added Stungloves and an axe - right now only admin spawnable.</li>
  <li>Implemented Persh's adminjump back in - admins can now jump to set locations.</li>
  <li>Added a feature that if someone logs off their character moves around and says things - Change what they say from the config/names/loggedsay.txt file.</li>
  <li>Added in adminwho verb - tells the user if there are any admins on and who they are.</li>
</ul>

<h3>Saturday, January 10, 2009</h3>
<ul>
  <li>Freedom implant has been changed so that it will have a random emote associated with it to activate it rather than always chuckle.</li>
  <li>There is now a pinpointer tool for use in Nuclear Emergency. It works similar to the existing locator, in that it will detect the presence of nuclear disks and in what direction it is.</li>
  <li>The nuke being detonated in Nuclear Emergency should now properly end the game.</li>
  <li>Spacesuits now cause you to move slower when not in space.</li>
  <li>Syndicate in Nuclear Emergency now have syndicate-themed spacesuits.</li>
  <li>Blob mode should properly end now.</li>
</ul>

<h3>Wednesday, January 7, 2009</h3>
<ul>
  <li>Syndicate Uplink has been changed up, allowing traitor more freedom in his ability to be... traitorus.</li>
  <li>Syndicate Uplink can now spawn a ammo-357, syndicate card, energy sword, or timer bomb.</li>
  <li>Fixed an issue where Syndicate Uplink looked different than a normal radio.</li>
</ul>

<h3>Monday, January 5, 2009</h3>
<ul>
  <li>You can choose to be a nudist now.</li>
  <li>Facial hair!</li>
  <li>Added constructable flamethrowers.</li>
  <li>Redid internal naming scheme for human/uniform sprites.</li>
  <li>Helmet visors are now translucent.</li>
  <li>Held item graphics corrected for basically everything, internally only uses one dmi file instead of two.</li>
  <li>Config settings reorganized for.. organization.</li>
  <li>Seperated male and female names.</li>
  <li>Females have pink underwear.</li>
  <li>Guests can no longer save/load profiles, as this just created useless profiles that weren't used again.</li>
</ul>

<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i><font size="1">Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</font></i></p>
</body>
</html>